It is a problem these days that more and more young people are becoming addicted1
to computer games, Some people say that this virtual world cuts them off from the real world. What is your opinion about this?
Computer Games Are a Form of Escapism
Are computer games a boon2
in terms of helping3
students relax after a long day's work at school? Or are they detrimental4
to pupils future development since students can become easily addicted to the virtual world? Personally, I am in sympathy with the latter.
Admittedly, computer games furnish entertainment when students only spend a moderate amount of time on them. It might even be beneficial since pupils can combine study with pleasure and therefore achieve high efficiency. However, the hard truth is that droves of students end up being obsessed5
with computer games and view them as a way to escape from reality. As a result, academic study is inevitably6
neglected. And a vicious circle is created-the more frustrated7
students are about study, the more addicted they become to the virtual world. Furthermore, not only pupils academic performance may suffer from playing computer games, the violence featured in such games may also exert an impact on impressionable teenagers. When the dividing line between the virtual and the real world is blurred8
, students may resort to violence in order to solve issues-as they do in games. Authoritative9
reports have confirmed that the increasing rate of violent incidents is ascribable toll10
the prevalent trend of playing computer games.
In sum the demerits of computer games far outweigh11
their few merits because of the tendency for students to neglect academic study and because some students may become more violent. (238 words)
1.Students tend to spend an inordinate12
amount of time on computer games.
2.It is undeniable that playing computers for a long time will put a strain on pupils health as well．
3.Granted,computer games can be utilized13
to yield beneficial results. Yet,a balance has to be drawn14
in order to achieve this objective,
4.In some cases,pupils' creativity can be stimulated15
by computer games.
5.Students who submerge themselves into the virtual world oftentimes confuse the games with reality.