In 2008, I pushed all the theories that I had on story at the time to the limits of my understanding on this project.
(Video) (Mechanical Sounds) ♫ And that is all ♫ ♫ that love's about ♫ ♫ And we'll recall ♫ ♫ when time runs out ♫ ♫ That it only ♫ (Laughter)
AS: Storytelling without dialogue. It's the purest form of cinematic storytelling. It's the most inclusive approach you can take. It confirmed something I really had a
hunch16 on, is that the audience actually wants to work for their meal. They just don't want to know that they're doing that. That's your job as a storyteller, is to hide the fact that you're making them work for their meal. We're born problem solvers. We're compelled to deduce and to
deduct17, because that's what we do in real life. It's this well-organized absence of information that draws us in. There's a reason that we're all attracted to an infant or a puppy. It's not just that they're damn cute; it's because they can't completely express what they're thinking and what their intentions are. And it's like a magnet. We can't stop ourselves from wanting to complete the sentence and fill it in.
I first started really understanding this storytelling device when I was writing with Bob Peterson on "Finding Nemo." And we would call this the
unifying18 theory of two plus two. Make the audience put things together. Don't give them four, give them two plus two. The elements you provide and the order you place them in is crucial to whether you succeed or fail at engaging the audience. Editors and screenwriters have known this all along. It's the invisible application that holds our attention to story. I don't mean to make it sound like this is an actual exact science, it's not. That's what's so special about stories, they're not a widget, they aren't exact. Stories are
inevitable19, if they're good, but they're not predictable.
I took a seminar in this year with an
acting20 teacher named Judith Weston. And I learned a key insight to character. She believed that all well-drawn characters have a
spine21. And the idea is that the character has an inner motor, a
dominant22, unconscious goal that they're striving for, an
itch7 that they can't scratch. She gave a wonderful example of Michael Corleone, Al Pacino's character in "The Godfather," and that probably his spine was to please his father. And it's something that always drove all his choices. Even after his father died, he was still trying to scratch that itch. I took to this like a duck to water. Wall-E's was to find the beauty. Marlin's, the father in "Finding Nemo," was to prevent harm. And Woody's was to do what was best for his child. And these
spines23 don't always drive you to make the best choices. Sometimes you can make some horrible choices with them.
I'm really blessed to be a parent, and watching my children grow, I really firmly believe that you're born with a
temperament24 and you're wired a certain way, and you don't have any say about it, and there's no changing it. All you can do is learn to recognize it and own it. And some of us are born with
temperaments25 that are positive, some are negative. But a major threshold is passed when you mature enough to acknowledge what drives you and to take the wheel and
steer26 it. As parents, you're always learning who your children are. They're learning who they are. And you're still learning who you are. So we're all learning all the time. And that's why change is fundamental in story. If things go static, stories die, because life is never static.
When you're telling a story, have you constructed anticipation? In the short-term, have you made me want to know what will happen next? But more importantly, have you made me want to know how it will all conclude in the long-term? Have you constructed honest conflicts with truth that creates doubt in what the outcome might be? An example would be in "Finding Nemo," in the short tension, you were always worried, would Dory's short-term memory make her forget whatever she was being told by Marlin. But under that was this global tension of will we ever find Nemo in this huge, vast ocean?
In our earliest days at Pixar, before we truly understood the invisible workings of story, we were simply a group of guys just going on our
gut32, going on our instincts. And it's interesting to see how that led us places that were actually pretty good. You've got to remember that in this time of year, 1993, what was considered a successful
animated33 picture was "The Little Mermaid," "Beauty and the Beast," "Aladdin," "Lion King." So when we pitched "Toy Story" to Tom Hanks for the first time, he walked in and he said, "You don't want me to sing, do you?" And I thought that epitomized
perfectly34 what everybody thought
animation35 had to be at the time. But we really wanted to prove that you could tell stories completely different in animation.
We didn't have any influence then, so we had a little secret list of rules that we kept to ourselves. And they were: No songs, no "I want" moment, no happy village, no love story. And the
irony36 is that, in the first year, our story was not working at all and Disney was panicking. So they
privately37 got advice from a famous lyricist, who I won't name, and he faxed them some suggestions. And we got a hold of that fax. And the fax said, there should be songs, there should be an "I want" song, there should be a happy village song, there should be a love story and there should be a
villain38. And thank goodness we were just too young,
rebellious39 and contrarian at the time. That just gave us more determination to prove that you could build a better story. And a year after that, we did conquer it. And it just went to prove that storytelling has guidelines, not hard, fast rules.
Another fundamental thing we learned was about
liking40 your main character. And we had
naively41 thought, well Woody in "Toy Story" has to become selfless at the end, so you've got to start from someplace. So let's make him selfish. And this is what you get.
(Voice Over) Woody: What do you think you're doing? Off the bed. Hey, off the bed! Mr. Potato Head: You going to make us, Woody? Woody: No, he is. Slinky? Slink ... Slinky! Get up here and do your job. Are you deaf? I said, take care of them. Slinky: I'm sorry, Woody, but I have to agree with them. I don't think what you did was right. Woody: What? Am I hearing correctly? You don't think I was right? Who said your job was to think, Spring Wiener?
AS: So how do you make a selfish character likable? We realized, you can make him kind, generous, funny, considerate, as long as one condition is met for him, is that he stays the top toy. And that's what it really is, is that we all live life
conditionally42. We're all willing to play by the rules and follow things along, as long as certain conditions are met. After that, all bets are off. And before I'd even
decided43 to make storytelling my career, I can now see key things that happened in my youth that really sort of opened my eyes to certain things about story.
In 1986, I truly understood the notion of story having a theme. And that was the year that they restored and re-released "Lawrence of Arabia." And I saw that thing seven times in one month. I couldn't get enough of it. I could just tell there was a grand design under it -- in every shot, every scene, every line. Yet, on the surface it just seemed to be
depicting44 his historical lineage of what went on. Yet, there was something more being said. What exactly was it? And it wasn't until, on one of my later viewings, that the veil was lifted and it was in a scene where he's walked across the Sinai Desert and he's reached the Suez Canal, and I suddenly got it.
(Video) Boy: Hey! Hey! Hey! Hey! Cyclist: Who are you? Who are you?
AS: That was the theme: Who are you? Here were all these seemingly disparate events and dialogues that just were
chronologically45 telling the history of him, but
underneath46 it was a constant, a guideline, a road map. Everything Lawrence did in that movie was an attempt for him to figure out where his place was in the world. A strong theme is always running through a well-told story.
When I was five, I was introduced to possibly the most major ingredient that I feel a story should have, but is rarely
invoked48. And this is what my mother took me to when I was five.
(Video)
Thumper49: Come on. It's all right. Look. The water's stiff. Bambi: Yippee! Thumper: Some fun, huh, Bambi? Come on. Get up. Like this. Ha ha. No, no, no.
AS: I walked out of there wide-eyed with wonder. And that's what I think the magic ingredient is, the secret sauce, is can you
invoke47 wonder. Wonder is honest, it's completely innocent. It can't be artificially
evoked50. For me, there's no greater ability than the gift of another human being giving you that feeling -- to hold them still just for a brief moment in their day and have them surrender to wonder. When it's tapped, the affirmation of being alive, it reaches you almost to a
cellular51 level. And when an artist does that to another artist, it's like you're compelled to pass it on. It's like a
dormant52 command that suddenly is
activated53 in you, like a call to Devil's Tower. Do unto others what's been done to you. The best stories infuse wonder.
When I was four years old, I have a vivid memory of finding two
pinpoint54 scars on my ankle and asking my dad what they were. And he said I had a matching pair like that on my head, but I couldn't see them because of my hair. And he explained that when I was born, I was born
premature55, that I came out much too early, and I wasn't
fully56 baked; I was very, very sick. And when the doctor took a look at this yellow kid with black teeth, he looked straight at my mom and said, "He's not going to live." And I was in the hospital for months. And many blood
transfusions57 later, I lived, and that made me special.
I don't know if I really believe that. I don't know if my parents really believe that, but I didn't want to prove them wrong. Whatever I ended up being good at, I would strive to be
worthy58 of the second chance I was given.
(Video) (Crying) Marlin: There, there, there. It's okay, daddy's here. Daddy's got you. I promise, I will never let anything happen to you, Nemo.
AS: And that's the first story lesson I ever learned. Use what you know. Draw from it. It doesn't always mean plot or fact. It means capturing a truth from your experiencing it, expressing values you personally feel deep down in your core. And that's what ultimately led me to speaking to you here at TEDTalk today.
Thank you.