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Innovator1 Nicholas Negroponte combines imagination, engineering and idealism to bring laptops to the world's children
Adam Phillips | New York 22 February 2010
Related Links
One Laptop Per Child
MIT Media Lab
Jerome Wiesner
MIT Architecture School
Architecture Machine Group
Nicholas Negroponte hopes to place a laptop in the hands of every child on the planet.
Even as a youngster growing up in New York City in the 1950s, it was clear that Nicholas Negroponte would find a way to combine his love and aptitude2 for art and mathematics.
When he enrolled3 at the Massachusetts Institute of Technology in 1961 to study architecture, the field used extremely primitive4 computer graphics5 to do its modeling. Although the birth of the personal computer was still a decade away, Negroponte saw a wider potential for the new machines as tools, not only for industrial design but also for personal creativity.
Today, he credits his education in architectural design for preparing him to become an innovator in the development of sophisticated human-computer interface6 systems.
"I found that architecture training [as contrasted with] computer science training, made you much more daring. You didn't solve problems, which engineers do, but you asked questions and you would keep pushing the envelope." Negroponte was passionate7 about the many ways that research into human/computer interface lay at the intersection8 of art and mathematics.
Innovator
That passion was shared by Jerome Wiesner, MIT's president at the time. After Negroponte joined the MIT faculty9, the two became friends as well as colleagues in the MIT Architecture Machine Group which Negroponte founded in 1967. Years later, as Wiesner neared retirement10, he confided11 his desire for a lab devoted12 to the research and development of the human/computer interface. Negroponte immediately offered to build it for him.
Funding poured in and the MIT Media Lab opened its doors in 1985. Its mission was to create practical advances in new media technology while honoring both artistic13 imagination as well as the free and playful exchange of ideas.
The first project looked at the future of computer graphics as something more consumer oriented and driven by a much bigger market.
Negroponte and his colleagues also experimented with combining consumer-based display technology in ways that have become a familiar feature of today's laptop computers. "It was considered quite outrageous," says Negroponte, remembering the strident objections over using colors in displays.
In fashioning the intellectual culture at the Media Lab, Negroponte wanted its artists, scientists and educators to develop technologies that they themselves would use. "My point was that the innovation in computers would come from the creative users, not just from the science. For example, experimental musicians might naturally wish to push the envelope in audio signal processing," he says. "And people who were interested in new media could innovate14 in digital television technology."
Negroponte wanted the Media Lab to be "… a place you could come, and do research and advanced applications in the same place."
The recipe worked. Under Negroponte's direction, the MIT Media Lab became the leading computer science lab for new media, making computers more user-friendly and far more capable as tools for creativity and the expressive15 imagination.
An Ethiopian boy uses the rugged16, Internet-connected laptop computer designed and distributed by 'One Laptop Per Child'.
One laptop per child
In 2000, Negroponte left the Media Lab to start "One Laptop Per Child." The non-profit group designed, and is now trying to get, a rugged, affordable17 laptop Internet-connected computer into the hands of every child in the world, especially in developing nations.
With one and a half million laptops already distributed around the globe, Negroponte has seen what his latest project can do for children, their families and their communities.
"In Peru, we have found that as many as 50 percent of the kids, many in remote villages, are teaching their parents how to read and write" says Negroponte. Worldwide, schools report that their 'connected' children have fewer discipline problems, their parents become more involved in the children's education and kids often literally18 run to school.
"That kind of impact is extraordinarily19 heartwarming to me," adds Negroponte, with a smile.
It's all a part of a life's work for Nicholas Negroponte, a world class innovator who is making a positive difference by saying "let's brainstorm20 a better way - together."
1 innovator | |
n.改革者;创新者 | |
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2 aptitude | |
n.(学习方面的)才能,资质,天资 | |
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3 enrolled | |
adj.入学登记了的v.[亦作enrol]( enroll的过去式和过去分词 );登记,招收,使入伍(或入会、入学等),参加,成为成员;记入名册;卷起,包起 | |
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4 primitive | |
adj.原始的;简单的;n.原(始)人,原始事物 | |
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5 graphics | |
n.制图法,制图学;图形显示 | |
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6 interface | |
n.接合部位,分界面;v.(使)互相联系 | |
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7 passionate | |
adj.热情的,热烈的,激昂的,易动情的,易怒的,性情暴躁的 | |
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8 intersection | |
n.交集,十字路口,交叉点;[计算机] 交集 | |
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9 faculty | |
n.才能;学院,系;(学院或系的)全体教学人员 | |
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10 retirement | |
n.退休,退职 | |
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11 confided | |
v.吐露(秘密,心事等)( confide的过去式和过去分词 );(向某人)吐露(隐私、秘密等) | |
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12 devoted | |
adj.忠诚的,忠实的,热心的,献身于...的 | |
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13 artistic | |
adj.艺术(家)的,美术(家)的;善于艺术创作的 | |
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14 innovate | |
v.革新,变革,创始 | |
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15 expressive | |
adj.表现的,表达…的,富于表情的 | |
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16 rugged | |
adj.高低不平的,粗糙的,粗壮的,强健的 | |
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17 affordable | |
adj.支付得起的,不太昂贵的 | |
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18 literally | |
adv.照字面意义,逐字地;确实 | |
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19 extraordinarily | |
adv.格外地;极端地 | |
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20 brainstorm | |
vi.动脑筋,出主意,想办法,献计,献策 | |
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